Tuesday, September 11, 2012

One Play games

I feel like "One play" games speak to the distinction of games as a medium of entertainment. As I was playing  One Chance, I started to think that the main intent of the piece was to be a story to watch. I wanted to shrug it off as a game, but I couldn't deny the interactive factor of it. The ability to retract your progress may be one of the things that set games apart from other story telling devices. Just the other day I was playing through Uncharted 3. I wanted the narrative to flow naturally so I could experience it like a movie, but the gaming instinct in me kept restarting checkpoints whenever I was sloppy. When reading books or watching movies, we don't have this choice. We can rewind or flip back a page, but the narrative continues to flow according to the creator's intent. Perhaps one of the appealing factors of playing games is a certain sense of self accomplishment, and that may be why I didn't consider any of the "One play" games particularly fun. They all robbed me of this opportunity. I didn't feel like my input as a player really mattered (save for One Chance), so I was left with a story that I really didn't enjoy too much on its own. You Only Live Once and Why is Johnny in an Art Game were satirical, and in that sense were almost self-defeating.  They seemed more concerned with telling their stories, and the player character was just an extraneous obstacle to get out of the way. The style worked better in One Chance, where the sense of futility and desperation in the situation was reinforced.

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